Five modes for different kinds of play
Beginner mode slows the early pace and keeps helpful board settings on. Marathon is the main
score-chasing run, with speed increasing as more rows disappear. Sprint turns the board into a race
to clear 40 lines, while Ultra asks for the highest possible score in two minutes. Zen removes the
usual top-out pressure so players can keep arranging pieces at a relaxed pace. Each mode records the
information that matters to that challenge, including score, lines, level, time, and play rate.
Solo practice and fair friend battles
Solo runs support hold, a next-piece queue, a landing guide, adjustable starting levels, and optional
grid lines. Two friends can also compare scores from separate devices by sharing a room code. Both
boards begin from the same random seed after the players mark themselves ready. On one computer,
split-screen mode gives each player a separate side of the keyboard and shows both control sets beside
the boards. These battles are casual challenges with no entry fee, prize, or wagering.
A game that explains its own rules
First-time visitors can choose a short guided tour or skip it if they already know falling-block
games. The tour introduces the goal, keyboard controls, touch controls, and toolbar one step at a time.
The separate How to Play page is a permanent control reference, and
the Scoring Guide documents the exact points used by the game. The
Battle Guide explains room codes, shared-seed fairness, reconnecting,
and both-player controls. The Strategy Guide covers stacking habits,
recovery choices, and ways to use hold and the next queue with more purpose. The
FAQ answers practical questions about devices, saved scores, revives, and privacy.
Designed for the browser, not an account wall
A player can open the game without creating an account. Display settings and the best local score are
kept in that browser so the next visit feels familiar. A display name is needed only when a player
chooses to submit a score to the casual leaderboard. The interface supports keyboard, touch, and
pointer input, includes sound and reduced-motion choices, and adapts the board and controls to compact
phone screens. Device details and known limits are documented on the
Accessibility page.
Tetromino Arcade is maintained as a playable game and a growing set of original player resources. Read
the project background, review recent updates, or
use the contact page to report a problem.