Privacy Policy

Last updated: July 8, 2026

Tetromino Arcade is a browser game. The game does not ask for account login, payment details, uploads, or private documents.

Information Stored On Your Device

The game uses browser storage to remember settings such as language, sound preference, tutorial completion, best scores, display name, and the last active battle room. This data stays in your browser unless you clear site data.

Friend Battle And Leaderboard

Friend battle sends your display name, room code, ready status, score, lines, level, and game status through the battle server so both players can see the match. Leaderboard entries are submitted only when you press the Submit Score button. A leaderboard submission sends display name, score, lines, level, game mode, play time, action count, and a temporary run token so the server can reject unrealistic or automated scores. Display names are filtered and should not contain personal contact information.

Ads

The site has reserved ad areas and rewarded revive code paths. When Google display ads or rewarded ads are connected, Google and its partners may use cookies or similar technologies to deliver, measure, limit, personalize, and protect ads. These technologies can include cookies, web beacons, IP addresses, browser identifiers, and similar signals. Google may process data according to its own policies and ad controls.

Third-party vendors, including Google, may use cookies to serve ads based on a user's prior visits to this site or other websites. Google's advertising cookies help Google and its partners serve personalized ads. Users can visit Google Ads Settings to control personalized ads, and can learn more about third-party ad choices at AboutAds.info.

In regions where consent is required for personalized advertising or local storage, ad features should follow the choices shown to the visitor before personalized ads are used.

Security

Pages are served over HTTPS. Battle and leaderboard requests are sent to the game server using HTTPS or secure WebSocket connections. Leaderboard entries are checked for basic abuse signals, but public scores should still be treated as casual comparison rather than official tournament results.

Analytics

The current site does not include a separate analytics tracking script.

Children

The game is designed to be simple and family-friendly, but it is not intended to collect personal information from children. Players should not enter real names, phone numbers, addresses, or private information as display names.

Contact

For privacy questions, safety reports, or support requests, email lock.in.365d@gmail.com or use the Contact page.