Updates
Player-facing changes to Tetromino Arcade are recorded here by release date. Each entry describes features that are already available on the public site rather than planned work.
July 16, 2026 - Detailed Guides And Privacy Details
- Added an exact scoring guide for line clears, drops, T-spins, combos, back-to-back chains, perfect clears, and mode-specific level behavior.
- Added an online and same-device battle guide covering setup, controls, shared-seed fairness, room-code errors, reconnect limits, privacy, and casual-play boundaries.
- Added real desktop and mobile gameplay screenshots captured from the published game.
- Expanded the privacy policy with Cloudflare request processing, battle and leaderboard retention, advertising identifiers, regional consent controls, and a deletion-request process.
- Updated internal navigation and the XML sitemap so search engines and players can reach the new resources.
July 15, 2026 - Player Guides And Publishing Polish
- Added a complete homepage introduction with accurate explanations of all five modes, solo tools, friend battles, browser storage, and learning resources.
- Expanded How to Play with the full keyboard layouts, touch gestures, mode goals, line-clear scoring, T-spins, combos, back-to-back bonuses, and perfect clears.
- Expanded the strategy, FAQ, accessibility, contact, privacy, and terms pages with game-specific information and direct navigation.
- Changed inactive display-ad containers and rewarded-ad revive controls so they remain completely hidden until valid production ad units are connected.
- Fixed keyboard focus after choosing a language so an immediate Space press performs a hard drop instead of reopening the language menu.
- Aligned canonical links, the sitemap, and internal navigation with the final Cloudflare page addresses.
July 9, 2026 - Mobile And Input Reliability
- Reworked compact-phone sizing so the board, touch controls, essential stats, and toolbar remain usable across short and narrow screens.
- Improved touch and pointer button handling so one intentional press triggers one action more consistently.
- Reduced sound-effect latency by preparing audio earlier and playing action sounds from the input path.
- Improved room-code formatting, missing-room errors, reconnect behavior, and protection against unfinished online rooms.
- Updated calculus revive to allow two wrong answers at each game-over and reset the challenge after a successful revive.
July 5, 2026 - Public Release
- Released Beginner, Marathon, Sprint, Ultra, and Zen solo modes with hold, next queue, ghost piece, and score tracking.
- Added solo keyboard and touch controls, including A for 180-degree rotation and R for restart.
- Added online friend rooms with shared codes, synchronized starts, and live score status.
- Added same-device split-screen battle with matching piece seeds and separate keyboard layouts.
- Added the optional casual leaderboard, first-run tour, language selector, sound controls, fullscreen, and solo revive choices.